Path of Exile 2 is officially pushing toward its 1.0 debut. The goal is to exit Early Access shortly after ExileCon this November, but hitting that window will require a massive endgame overhaul and a controversial cut to the starting class lineup.

Path of Exile 2 The Blood Witch Build
In this article, we’ll be taking a look at how to put together The Blood Witch Build for getting into the endgame
Path of Exile 2: The Road to 1.0: Post-ExileCon Ambitions
Exiting Early Access before 2027 is now the clear mission. During a recent press briefing, Jonathan Rogers, the studio’s co-founder, signaled that the 1.0 milestone should land in the wake of ExileCon in New Zealand. Still, he isn’t ready to circle a specific day on the calendar just yet.
“We don’t have a date for you,” Rogers admitted. “But it will be a little bit after ExileCon, which is in November.”
Success will depend entirely on the upcoming 0.5.0 “Return of the Ancients” update. Scheduled to land May 29th for PC, PS5, and Xbox Series, this patch will serve as the final gauntlet for the game’s core systems. At Fextralife, we’ve seen this before: if the new endgame loop doesn’t click with the community this June, that 1.0 window will absolutely slide. GGG won’t ship a broken experience, especially when it comes to long-term player retention.
Endgame: The Ultimate Decider
“Return of the Ancients” won’t be a simple content drop; it will be a total rebuild of the late-game flow. The team will be baking primary questlines directly into the endgame to fix that “lost” feeling of earlier builds, while simultaneously pushing the Atlas zones further than ever before.
This is a critical move to ensure that mapping feels as rewarding and structured as it does in the current PoE 1 ecosystem. For Rogers, finishing 1.0 is a personal milestone.
“I want to get this game finished. I really, really do,” he noted. “It’s definitely something that I’ve been looking forward to for a very long time. So I want to just get back to regular league development and not have all this other stuff going on.”
The Fextralife Take: Integrity beats deadlines every time. This “ready when it’s ready” philosophy is how you build Trustworthiness with a hardcore audience, even if the wait feels agonizing.
The Class Dilemma: Quality Over Quantity
The original promise of 12 launch classes is officially off the table for version 1.0. While the campaign’s final acts are basically done, the priority has shifted toward ensuring the current roster is mechanically flawless. GGG wants every class to arrive with its three Ascendancies fully realized, avoiding the balance nightmares that often plague complex ARPG launches.
Rogers was remarkably blunt about the trade-off. Having all 12 classes isn’t crucial for day one. The focus will remain on the core eight, ensuring their progression and skill interactions are flawless before the legacy roster, including hybrid fan-favorites like the Shadow, gets a look-in.
What This Means for Players
Missing the Templar or Shadow at launch will be a bitter pill for veterans who rely on specific hybrid attribute builds. However, a tighter roster at launch usually leads to a more stable meta and fewer game-breaking exploits during that first critical league. It forces a more focused balance on the existing skills, which should result in a more polished competitive environment.
As we approach the May 29th update, all eyes will be on the Atlas. How the community reacts to the rework will be the only signal that matters for a potential December release.
Looking to dominate the new endgame? Check out our latest Path of Exile 2 Builds to prep for the May 29th update.
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