
Crimson Desert’s region of Pywel is vast, a continent brimming with mystery, adventure, and plenty of opportunities to drop enemies with pro wrestling finishers. But what lies beyond the borders of Pywel? Instant death, delivered by 150 metric tons of mammalian adventurer-squashing marine life. From hell’s heart, this whale shall smash thee.
Highlighted by Intelligent-You-7002 on Reddit (via Questlive.in on Instagram), Crimson Desert’s method for keeping players in Pywel is one of the more imaginative invisible walls we’ve seen in gaming lately. We’ve also verified this ourselves–painfully–and you can see the sudden demise of a wayward adventurer in our video below.
The concept isn’t new, as many open-world games use everything from automated turrets to near-instant death to keep players on the golden path, but we’re fairly confident no open-world game has ever used whales to body-slam players out of forbidden territory before.
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