The former studio heads at Gearbox Studio Québec have launched Studio Ricochet, a new independent studio aiming to build games “on their own terms.”
As per a press release, Studio Ricochet is spearheaded by former co-studio head Sébastien Caisse, PhD, and former co-founder and studio head Pierre-André Déry. The duo is joined by Yanick Piché, former Gearbox director of creative development, and former Borderlands creative director Maxime Babin.
Round out the leadership team are veteran developers who worked on Call of Duty and Assassin’s Creed, among other “major franchises,” the announcement reads.
Studio Ricochet is focused on “original IP” for pc and console, with a “mandate built around bold creative vision and memorable words.” The studio’s goal is to create “original, premium games” on the core leadership team’s own terms.
“After years of building within large organizations, we wanted to create a studio that moves faster, stays focused, and takes creative risks,” Déry said in the announcement.
Caisse added: “We’ve assembled a team that knows how to deliver at scale—and we’re deliberately starting lean. We’ll prove the vision first, then grow around it.”
The studio, which is based in Québec, Canada, is currently in early development on its debut original title, a co-op action-adventure game designed for a global audience.
Gearbox Software opened the Québec branch back in 2015. According to Moby Games, the studio worked on Borderlands 3, Tiny Tina’s Wonderlands, and New Tales from the Borderlands.
As for Gearbox Software, the company was under the Embracer arm for years, until it joined Take-Two in 2024. The move resulted in layoffs across both Gearbox and Take-Two. Since then, former staffers at Gearbox Publishing founded a new publisher called Cooldown Games.
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